As a general rule, the more "advanced" the Wonder is (that is, the later the age when it becomes available), the more Wonder Points it grants. Some game modes even develop entirely around Wonders, building them quickly being the factor that determines victory. On standard game settings, a game could be decided entirely on what nation has the most Wonder Points, and win by accumulating of enough of them. (It requires Forbidden City and Red Fort)Įach Wonder also has a cultural point value associated with it, called Wonder Points. Each offers a unique set of benefits, ranging from boosts in resource production, increases in Commerce Limit and Population Limit caps to a discount of research times and costs, and even unique bonuses for buildings and units.Įgyptians is the only nation that can build four Wonders as a part of the same settlement. Many wonders of different types from varied locations, ages, and time periods can be found in the game. Any nation can compete for being the first to build a particular wonder, although if another nation builds it first, the losing nations' efforts are wasted, as their copy of the wonder will be destroyed, owing to the requirement that there can only be one of each wonder. These monuments represent the magnificence and prestige of the nation that built them. They are modeled after real-life " Wonders of the World", which includes both the most remarkable manmade structures and the most spectacular natural wonders. Wonders are a unique class of structures in Rise of Nations, which, unlike regular buildings, can only be built once in an entire game, and at a great cost, albeit with a greater reward if successfully built.
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